Programming Digital Fun Into Science Education.
I can’t help it, I love Education Week! Here is another story about using technology in the classroom, this time with the science curriculum. Despite the lack of hard data concerning whether students retain more information when playing games teachers are using whatever is available.
The truth is, our students are use to playing video games. They relate to that. Why not use it? Why not let them explore for themselves to see what makes photosynthesis work, or not work. We use games based on Jeopardy or Who Wants to Be a Millionaire to reinforce concepts. Why not add video games?
Even as I say that, I add some caveats. First, just like anything else, it should not be overused. There is nothing wrong with lecturing to your class from time to time. There are students who learn best that way. But if you stand at the front of the room all day every day you will bore all your students. If you use games all the time the novelty will wear off and the concepts will be lost. For those students who do not play a lot of video games (yes, there are those out there) you may not be using their strengths. In fact, trying to figure out the game could become frustrating for them. But add video games, project based learning, reading, writing, collaborative learning to the mix and you are encouraging students to explore. Today’s lesson may not be their strength, but the person next to them may be able to help. Tomorrow, they may be the one to take the lead.
Of course, we also have to concern ourselves with access to technology. If students need a phone — or a certain phone — to play a game then we are putting some students at a disadvantage, perhaps even embarrassing them. Using games within the class so students can use the Smartboard or laptops may be the answer. Giving students the access to games so those who have the correct device can play them is another answer. But then we are adding to the digital divide.
Still, don’t rule out games. Just be sure all students in your class have access.